|
Thunder Salvo
( 2)
Instant
Thunder Salvo deals X damage to target creature, where X is 2 plus the number of other spells you've cast this turn.
|
|
|
Thunder Strike
( 2)
Instant
Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
|
|
|
Thunderbolt
( 2)
Instant
Choose one — • Thunderbolt deals 3 damage to target player or planeswalker. • Thunderbolt deals 4 damage to target creature with flying.
|
|
|
Thunderclap
( 3)
Instant
You may sacrifice a Mountain rather than pay this spell's mana cost. Thunderclap deals 3 damage to target creature.
|
|
|
Thunderous Wrath
( 6)
Instant
Thunderous Wrath deals 5 damage to any target. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
|
|
|
Tibalt's Trickery
( 2)
Instant
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
|
|
|
Timecrafting
( 1)
Instant
Choose one — • Remove X time counters from target permanent or suspended card. • Put X time counters on target permanent with a time counter on it or suspended card.
|
|
|
Titan's Strength
( 1)
Instant
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
|
|
|
Torch Breath
( 1)
Instant
This spell costs less to cast if it targets a blue permanent. This spell can't be countered. Torch Breath deals X damage to target creature or planeswalker.
|
|
|
Torch the Tower
( 1)
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1. If a permanent dealt damage by Torch the Tower would die this turn, exile it instead.
|
|
|
Torrent of Stone
( 4)
Instant — Arcane
Torrent of Stone deals 4 damage to target creature. Splice onto Arcane—Sacrifice two Mountains. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
|
|
|
Transcantation (playtest)
( 2)
Instant
Target instant or sorcery spell becomes a copy of Lightning Bolt. Its controller may choose new targets for it.
|
|
|
Trap Essence
( 3)
Instant
Counter target creature spell. Put two +1/+1 counters on up to one target creature.
|
|
|
Trial and Error (playtest)
( 2)
Elemental Instant — — Fire
Whenever CARDNAME is countered or fizzles, you may copy it and choose new targets for the copy. CARDNAME deals 3 damage to any target.
|
|
|
Trick Shot
( 5)
Instant
Trick Shot deals 6 damage to target creature and 2 damage to up to one other target creature token.
|
|
|
Trigger Happy
( 2)
Instant
Choose a triggered ability of target permanent. It triggers. You control that ability.
|
|
|
Trumpet Blast
( 3)
Instant
Attacking creatures get +2/+0 until end of turn.
|
|
|
Tunnel
( 1)
Instant
Destroy target Wall. It can't be regenerated.
|
|
|
Turf Wound
( 3)
Instant
Target player can't play lands this turn. Draw a card.
|
|
|
Turn // Burn (Turn)
( 3)
Instant
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1. Fuse (You may cast one or both halves of this card from your hand.)
|
|
|
Turn Against
( 5)
Instant
Devoid (This card has no color.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
|
|
|
Two-Headed Hunter (Twice the Rage)
( 2)
Instant — Adventure
Target creature gains double strike until end of turn. (Then exile this card. You may cast the creature later from exile.)
|
|
|
Twin Bolt
( 2)
Instant
Twin Bolt deals 2 damage divided as you choose among one or two targets.
|
|
|
Twinferno
( 2)
Instant
Choose one — • When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. • Target creature you control gains double strike until end of turn.
|
|
|
Twinstrike
( 5)
Instant
Twinstrike deals 2 damage to each of two target creatures. Hellbent — Destroy those creatures instead if you have no cards in hand.
|
|
|
Two-Handed Axe
( 3)
Artifact — Equipment
Whenever equipped creature attacks, double its power until end of turn. Equip
|
|
|
Two-Headed Hunter
( 5)
Creature — Giant
(5/4)
Menace (This creature can't be blocked except by two or more creatures.)
|
|
|
Uncaged Fury
( 3)
Instant
Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
|
|
|
Uncanny Speed
( 2)
Instant
Target creature gets +3/+0 and gains haste until end of turn.
|
|
|
Unexpected Windfall
( 4)
Instant
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
|
|
|
Unforge
( 3)
Instant
Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature.
|
|
|
Unholy Heat
( 1)
Instant
Unholy Heat deals 2 damage to target creature or planeswalker. Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.
|
|
|
Unite the Coalition
( 7)
Instant
Choose five. You may choose the same mode more than once. • Target permanent phases out. • Target player draws a card. • Exile target player's graveyard. • Unite the Coalition deals 2 damage to any target. • Destroy target artifact or enchantment.
|
|
|
Unleash Fury
( 2)
Instant
Double the power of target creature until end of turn.
|
|
|
Unleash Shell
( 5)
Instant
Unleash Shell deals 5 damage to target creature or planeswalker and 2 damage to that permanent's controller.
|
|
|
Unleash the Inferno
( 4)
Instant
Unleash the Inferno deals 7 damage to target creature or planeswalker. When it deals excess damage this way, destroy target artifact or enchantment an opponent controls with mana value less than or equal to that amount of excess damage.
|
|
|
Unlicensed Disintegration
( 3)
Instant
Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.
|
|
|
Unnatural Speed
( 1)
Instant — Arcane
Target creature gains haste until end of turn.
|
|
|
Urza's Rage
( 3)
Instant
Kicker (You may pay an additional as you cast this spell.) This spell can't be countered. Urza's Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can't be prevented.
|
|
|
Valakut Awakening
( 3)
Instant
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
|
|
|
Vampires' Vengeance
( 3)
Instant
Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
|
|
|
Vampiric Fury
( 2)
Instant
Vampire creatures you control get +2/+0 and gain first strike until end of turn.
|
|
|
Vertigo
( 1)
Instant
Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.
|
|
|
Onward // Victory (Victory)
( 3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature gains double strike until end of turn.
|
|
|
Violent Outburst
( 3)
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Creatures you control get +1/+0 until end of turn.
|
|
|
Virtue of Courage
( 5)
Enchantment
Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.
|
|
|
Volatile Claws
( 3)
Instant
Until end of turn, creatures you control get +2/+0 and gain all creature types.
|
|
|
Volcanic Fallout
( 3)
Instant
This spell can't be countered. Volcanic Fallout deals 2 damage to each creature and each player.
|
|
|
Volcanic Offering
( 5)
Instant
Destroy target nonbasic land you don't control and target nonbasic land of an opponent's choice you don't control. Volcanic Offering deals 7 damage to target creature you don't control and 7 damage to target creature of an opponent's choice you don't control.
|
|
|
Volcanic Rush
( 5)
Instant
Attacking creatures get +2/+0 and gain trample until end of turn.
|
|
|
Volcanic Spite
( 2)
Instant
Volcanic Spite deals 3 damage to target creature, planeswalker, or battle. You may put a card from your hand on the bottom of your library. If you do, draw a card.
|
|
|
Volt Charge
( 3)
Instant
Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
|
|
Voltage Surge
( 1)
Instant
As an additional cost to cast this spell, you may sacrifice an artifact. Voltage Surge deals 2 damage to target creature or planeswalker. If this spell's additional cost was paid, Voltage Surge deals 4 damage instead.
|
|
|
War Flare
( 4)
Instant
Creatures you control get +2/+1 until end of turn. Untap those creatures.
|
|
|
Warhost's Frenzy
( 3)
Instant
Kicker (You may pay an additional as you cast this spell.) Creatures you control get +2/+0 until end of turn. If this spell was kicked, whenever a creature you control dies this turn, draw a card.
|
|
|
Warleader's Helix
( 4)
Instant
Warleader's Helix deals 4 damage to any target and you gain 4 life.
|
|
|
Warpath
( 4)
Instant
Warpath deals 3 damage to each blocking creature and each blocked creature.
|
|
|
Weapon Surge
( 1)
Instant
Target creature you control gets +1/+0 and gains first strike until end of turn. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
|
|
|
Wear // Tear (Wear)
( 2)
Instant
Destroy target artifact. Fuse (You may cast one or both halves of this card from your hand.)
|
|
|
Weight of Spires
( 1)
Instant
Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls.
|
|
|
Welding Sparks
( 3)
Instant
Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.
|
|
|
Whammy Burn (playtest)
( 1)
Instant
Shuffle your whammy deck, then reveal cards from the top of your whammy deck until you reveal an Island or choose to stop. Then, if no Islands were revealed this way, CARDNAME deals X damage to any target, where X is the number of cards revealed. (A whammy deck consists of a Plains, Island, Swamp, Mountain, and Forest.)
|
|
|
Whirling Strike
( 2)
Instant
Target creature gets +2/+0 and gains first strike and trample until end of turn.
|
|
|
Wild Magic Surge
( 2)
Instant
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
|
|
|
Wild Ricochet
( 4)
Instant
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
|
|
|
Wild Slash
( 1)
Instant
Ferocious — If you control a creature with power 4 or greater, damage can't be prevented this turn. Wild Slash deals 2 damage to any target.
|
|
|
Winterflame
( 3)
Instant
Choose one or both — • Tap target creature. • Winterflame deals 2 damage to target creature.
|
|
|
Witchstalker Frenzy
( 4)
Instant
This spell costs less to cast for each creature that attacked this turn. Witchstalker Frenzy deals 5 damage to target creature.
|
|
|
Wizard's Lightning
( 3)
Instant
This spell costs less to cast if you control a Wizard. Wizard's Lightning deals 3 damage to any target.
|
|
|
Word of Blasting
( 2)
Instant
Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's mana value to the Wall's controller.
|
|
|
Word of Seizing
( 5)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.
|
|
|
Wyll's Reversal
( 3)
Instant
Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control. 1–14 | You may choose new targets for that spell or ability. 15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.
|
|
|
Yamabushi's Flame
( 3)
Instant
Yamabushi's Flame deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
|
|
|
You Come to the Gnoll Camp
( 2)
Instant
Choose one — • Intimidate Them — Up to two target creatures can't block this turn. • Fend Them Off — Target creature gets +3/+1 until end of turn.
|
|
|
You Find Some Prisoners
( 2)
Instant
Choose one — • Break Their Chains — Destroy target artifact. • Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.
|
|
|
You See a Pair of Goblins
( 3)
Instant
Choose one — • Charge Them — Creatures you control get +2/+0 until end of turn. • Befriend Them — Create two 1/1 red Goblin creature tokens.
|
|
|
Young Red Dragon
( 4)
Creature — Dragon
(3/2)
Flying Young Red Dragon can't block.
|
|
|
Zap
( 3)
Instant
Zap deals 1 damage to any target. Draw a card.
|
|
|
Zenith Flare
( 4)
Instant
Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard.
|
|
|
Zoyowa's Justice
( 2)
Instant
The owner of target artifact or creature with mana value 1 or greater shuffles it into their library. Then that player discovers X, where X is its mana value. (They exile cards from the top of their library until they exile a nonland card with that mana value or less. They cast it without paying its mana cost or put it into their hand. They put the rest on the bottom in a random order.)
|
|
|